Constructed Nature: An animated object doesn’t require air, food, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.
Antimagic Susceptibility: The ropeis incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rope must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance: While the rope remains motionless, it is indistinguishable from a normal rope.
Multiattack: The rope makes two melee attacks. it whips the target creature with each end of itself (if possible, or it only makes 1 attack)
Constrict: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage. On a critical hit the rope (if possible) will constrict a critical part of the target creature. (i.e. Neck, weapon, legs, etc.)
Animated Attack: If the rope is motionless and a creature walks past or grabs hold of it, the rope makes a Dexterity check contested by the creature’s Strength check. If the rope wins the contest, it grapples the creature and makes a melee attack against it with advantage on the attack roll.
Description
This length of rope was animated by magical means. This rope is a non-combat Familiar unless attuned to the handler. To attune to this familiar the rope must choose you.
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