Armor Class
16
Hit Points
210
(25d12 + 60)
Speed
40 ft., Climb 40 ft.
STR
23
(+6)
DEX
14
(+2)
CON
18
(+4)
INT
7
(-2)
WIS
20
(+5)
CHA
14
(+2)
Skills
Athletics +9, Perception +4
Senses
Darkvision The Battle Baboon can see in the dark for 30 feet, Passive Perception 14
Languages
--
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Actions
Multiattack. The ape makes two fist attacks and one club attack
Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 26 (4d10 + 6) bludgeoning damage.
Club. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 30 (10d4 + 10) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 46 (20d4 + 6) bludgeoning damage.
Legendary Actions
The Battle baboon has 3 legendary actions that recharge when it's the Baboon's turn.
Fist. (the baboon makes a fist attack)
Club. (The baboon makes a club attack, costs 2 actions)
Rock. (The baboon makes a rock attack, costs 3 actions)
Comments