Medium Elemental, Chaotic Neutral
Armor Class 16 (natural armor)
Hit Points 32 (5d8 + 9)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
17 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Death Burst. When the animated ice statue dies, it explodes in a burst of frost. Each creature within 10 feet of the exploding statue must make a DC 13 Dexterity saving throw, taking 7 (2d6) cold damage and on a failed save, or half as much damage on a successful one.

False Appearance. While the statue remains motionless, it is indistinguishable from a normal ice statue.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) bludgeoning damage plus 5 (2d4) cold damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or its speed is reduced until the start of the statue’s next turn.

Description

The animated ice statue can appear in many different forms, but typically is that of a humanoid.  It is magically imbued with a very limited form of sentience, and reinforced to be much sturdier than it's ice body would imply.

Monster Tags: Elemental

Acrais

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