Two-Headed. The amphisbaena has advantage on Wisdom (Perception) checks and on wisdom saving throws. It is impossible to gain any benefit from flanking the amphisbaena.
Regeneration. The amphisbaena regains 10 hit points at the start of its turn. If the amphisbaena takes acid or fire damage, this trait doesn't function at the start of it's next turn. The amphisbaena dies only if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. The amphisbaena may make two bite attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.
Description
Amphisbaena are vicious two-headed serpents noted for their ability to regenerate. They are said to be minions of the Mulhorandi deity Set, and are easily swayed to follow an evil master. They have a potent poison, that becomes even more so when it is injected from two separate heads.
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