Immortal Soul. Arix has an immortal soul that will go on to possess another kobold in 1d4 days. Nothing short of a Wish spell can stop this trait from functioning.
Multiattack. Arix can cast Eldritch Blast twice or chromatic orb once, and then make one short sword attack,.
Short Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Eldritch Breath. Ranged Spell Attack: +3 to hit, range 120 ft., one target. Hit: 7 (1d10+2) points of fire, poison, acid, cold, or lightning damage.
Chromatic Blast. (3/Day) Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 12 (3d6+3) points of fire, poison, acid, cold, or lightning damage.
Parry. Arix adds 2 to his AC against a melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.
Spirit Warriors. (1/Week) 1d12 kobolds weilding daggers and slings appear within 60 ft. of Arix. The spirit kobolds are under Arix's mental command, have an intelligence, wisdom, and charisma of 1, and cannot speak or understand any languages. Arix can use a bonus action to command any number of spirit kobolds to perform any simple task. (Attack, move, run, etc.). The spirit kobolds and their weapons dissipate after one week or after being killed.
Description
Arix was once a regular kobold, until he proved his worth by dealing the finishing blow to a dragon that was a rival of his master. He proceeded to become stronger until Tiamat, hearing of his exploits, incinerated his body and allowed him to become a spirit guardian of all kobolds. Since then he has been possessing and controlling kobolds across the world, using their bodies as his own. Destruction means nothing to him, as he will always find another kobold to possess. While he controls a body, he protects the kobold race with his power.
Previous Versions
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2/15/2019 8:45:59 PM
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2/15/2019 8:48:43 PM
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2/15/2019 8:50:32 PM
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2/15/2019 8:52:21 PM
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