Infernal Summoning. The Akrazan can only be encountered by being summoned by a warlock or demon lord.
Infernal Rend. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 2) slashing damage.
Barbed Tongue. RangedWeapon Attack: +3 to hit, range 10/30 ft., 1 target. Hit: 5 (1d6 + 1) piercing damage.
After attacking, if the Akrazan killed the creature, then they can use a bonus action to move toward the body and eat it, healing 3 damage.
Infernal Healing. If the Akrazan if hit with fire damage, then it heal as much damage as it was dealt.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Akrazan appears like a 7 foot person, except it has the toes and bird-like legs. Red scales cover its body, and jagged teeth and horns equip the head. It also has a long tail with a bard at the end, and spikes running down its back. It also has three fingers with curved claws on each one.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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