Medium Fiend (Demon), Any Chaotic Alignment
Armor Class 14 Natural Armor
Hit Points 28 (3d12 + 3)
Speed
STR
16 (+3)
DEX
13 (+1)
CON
17 (+3)
INT
9 (-1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws CON +5
Damage Resistances Acid
Damage Immunities Fire
Condition Immunities Charmed, Frightened
Senses Passive Perception 12
Languages Infernal, Understands summoner's language
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Infernal Summoning. The Akrazan can only be encountered by being summoned by a warlock or demon lord.

 

Actions

Infernal Rend. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 2) slashing damage. 

Barbed Tongue. RangedWeapon Attack: +3 to hit, range 10/30 ft., 1 target. Hit: 5 (1d6 + 1) piercing damage.

Bonus Actions

After attacking, if the Akrazan killed the creature, then they can use a bonus action to move toward the body and eat it, healing 3 damage.

Reactions

Infernal Healing. If the Akrazan if hit with fire damage, then it heal as much damage as it was dealt.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Akrazan appears like a 7 foot person, except it has the toes and bird-like legs. Red scales cover its body, and jagged teeth and horns equip the head. It also has a long tail with a bard at the end, and spikes running down its back. It also has three fingers with curved claws on each one.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon

Habitat: Underdark

EldritchThePaladinWarlock

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