Magic Resistance. The Cave mage has advantage on saving throws against spells and other magical effects.
Spellcasting. The Cave mage is an 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It has the following spells prepared:
Cantrips: acid splash, minor illusion, light, mage hand, ray of frost
1st level (4 slots): color spray, detect magic, [Tooltip Not Found], fog cloud
2nd level (3 slots): shatter, blindness/deafness, misty step
3rd level (3 slots): lightning bolt, counterspell, fear
4th level (3 slots): ice storm, fire shield, phantasmal killer
5th level (2 slots): cone of cold, dominate person
Psychic onslaught. the Cave mage may use its action and expend a spell slot to gain a number of additional reactions, equal to one plus the level of the expended spell slot. These additional reactions can only be spent on the psycic assault ability.
Psychic assault. if any creature within 40 ft. of the Cave mage attempts to take a bonus action, action, reaction or move, theCave mage may spend its reaction to try to briefly control the mind of that creature. The creature must then suceed on a DC 16 wisdom saving throw, or the Cave mage chooses how the creature uses that action/reaction/bonus action/move. (The Cave mage cannot select a different action than the one attempted)
Description
Cave mages are powerful spellcasters that are lost in the caves. Driven and empowered by the madness of their isolation, they will seek to seize control of any creature they come across. If that should fail killing them is the only alternative.
Previous Versions
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