Large Monstrosity, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 50 ft.
STR
13 (+1)
DEX
11 (+0)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws STR +3, CON +5
Skills Perception +5
Senses Darkvision 60 ft., Passive Perception 17
Languages Abyssal, Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If Archibald "The Goblin King" moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Rage. Archibald "The Goblin King" can go into a rage four times daily.

Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled.

Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Totem Spirit - Spirit of the Bull. While raging, Archibald "The Goblin King" has resistance to all damage except psychic damage. The spirit of the Bull makes him tough enough to stand up to any punishment.

Actions

Multiattack. Archibald "The Goblin King" can make two attacks with his greatsword per turn.

Greatsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) slashing damage.

Gore. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 2) piercing damage.

Reactions

Goblin Shields. On a reaction, if a Goblin is within a 5ft reach of Archibald "The Goblin King", he reaches down and uses them as a shield. The Goblin absorbs all damage that would be dealt to Archibald 'The Goblin King", is instead taken by the Goblin.

Legendary Actions

Legendary Monster. Archibald "The Goblin King" has 3 Legendary Action Points per round. All expended Legendary Action Points are restored at the top of each round. 

Goblin Commander - 1 Point. Archibald "The Goblin King" commands one of his Goblins to move, allowing them to move their move distance this turn.

Charge - 2 Points. Archibald "The Goblin King" performs the Charge Action towards one target on this turn.

Description

The runt of the herd, Archibald "The Goblin King" was an outcast in his community and due to his diminutive size was set to be exiled or put to death. Deciding that he wasn't going to leave the decision to the community he left the land of Marquette and took to the seas, which would eventually land him in the Shattered Teeth.

This lumbering Minotaur is tiny by his kinds standards, but is a monster among Goblins down in the Shattered teeth, where he leads his new gang of Goblins simply known as "The Maurderz"

Previous Versions

Name Date Modified Views Adds Version Actions
2/15/2019 10:47:22 PM
18
1
--
Coming Soon
2/15/2019 11:09:05 PM
29
5
2.0
Coming Soon

Habitat: Underdark

TimeTravlin

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