Large Dragon (Half-Black Dragon), Unaligned
Armor Class 13 (natural armor)
Hit Points 200 (13d10 + 39)
Speed 20 ft., Fly 80 ft., Climb 76 ft., Swim 45 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +12
Skills Perception +4, Survival +50
Damage Vulnerabilities Thunder
Senses Darkvision 60 ft., Truesight, Passive Perception 14
Languages Abyssal, Celestial, Common, Draconic, Undercommon --
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Actions

Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Description

Cousins to the great dragons, wyvern have two scaly legs, black leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.

Physically, black wyverns are most distinguished by their wings, which protrude from the sides of their body and have long sharp claws on the end, projecting forward. A large frill adorns the upper part of the neck. They smell like rotting vegetation and foul water, or like the powerful acid they can breathe.

Lair and Lair Actions

Sight

A massive wide cavern, high ceiling, smooth walls from the wyvern body scraping the sides, coins, jewels, precious metals, weaponry and other riches scattered on the floor and piled up in adjoining chambers, heat vents, fissures, stalactites and stalagmites…

Sounds

The crash of water and waves (if located on a cliff face on the ocean’s edge), powerful inhaling and exhaling that reverberates throughout the chamber, the scuff of a foot, the drag of a tail, knocking over a stalagmite with a crash, a metallic slide of metals and coins…

Smells

Fire, blood, metal, char, brimstone, the sea, salt, hot stone, musty air, rotten food breath, death

Tastes

Sour tang of fear, sweat, dry mouth…don’t think you want to stop here for a picnic

Touch

Rough handhold climbing up to the lair entrance, stone digging into knees, cutting hands, scraping legs and arms, inside: taking careful steps, picking your way across a floor littered with bones, rock and riches, careful not to disturb anything, pausing to wipe away droplets…

Habitat: CoastalHillMountainUnderdark

MoonHex

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