Medium Or Small Aberration (Goblinoid), Chaotic Evil
Armor Class 13 Leather armor
Hit Points 21 (6d6)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
20 (+5)
INT
8 (-1)
WIS
7 (-2)
CHA
2 (-4)
Saving Throws CON +7
Damage Immunities Poison
Condition Immunities Charmed, Frightened
Senses Passive Perception 10
Languages Abyssal Phyrexian, Telepathy
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Haste. On the initiative roll, Blackcleave Goblin can use its reaction to roll a 20 for initiative. Do not add any modifiers to this roll. If Blackcleave Goblin joins combat after initiative has already been decided, it can take its turn the instant it joins at the cost of its reaction.

Actions

Multiattack. Blackcleave Goblin makes two attacks with its dagger.

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage. The target also sustains 6 (2d6) poison damage. The target must make a constitution saving throw with a DC 10 or become poisoned.

Description

Blackcleave goblins serve as shock troops for the Phyrexian horde. Weak individually, a mob of blackcleave goblins can overrun even the hardiest of fortresses as their poison slowly whittles away at the defender's stamina and resolve.

Urabrask intentionally prevented blackcleave goblins from infecting with ichor, opting instead for a poison that harms and kills all those not compleated. Many Mirran refugees on the Furnace Layer of Phyrexia begged for compleation rather than be subject to the random acts of violence and cruel poisoning the goblins inflicted upon them.

Monster Tags: Goblinoidaberration

Habitat: Mountain

OHjakesHERE

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