Medium Or Small Undead (Any Race), Unaligned
Armor Class 16 Natural Armor
Hit Points 80 (11d8 + 33)
Speed 30 ft., Climb 20 ft.
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws CON +6
Skills Acrobatics +10, Athletics +6, Deception +9, Perception +3
Damage Immunities Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 13
Languages Languages known while alive, as well as any taught by it's creator
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

 Abhorrent Nature. The corpse puppet does not need to eat, sleep, breathe, or drink and does not age. The puppet is treated as a living Humanoid rather than Undead by spells and other magical effects, unless the creature is aware of the puppet's true nature. In which case, they can choose which creature type to treat it as. Divination spells used to determine if the original host is alive detect them as a living humanoid, even if the caster believes otherwise.

False Appearance. Unless a creature interacts with the puppet for more than 1 minute, it is indistinguishable from a living humanoid.

Trapped Psyche. Any attempt to psychically interact with the puppet results in communicating with the trapped brain of the body's original owner. They are fully aware of everything that has occurred, although can exert no control over their former body. If the puppet takes psychic damage, it's Intelligence, Wisdom, and Charisma scores are halved until the end of it's next turn, as it is unable to draw upon the living brain inside of it.

Immutable Form. The puppet is immune to any spell or effect that would alter its form.

Necrotic Absorption. Whenever the puppet is subjected to necrotic damage, it takes no damage and instead regains a number of hit points equal to the necrotic damage dealt.

Magic Resistance. The puppet has advantage on saving throws against spells and other magical effects.

Magic Weapons. The puppet's weapon attacks are magical.

Actions

Multiattack. The puppet makes two unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Pneumatic Blade. Ranged Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 14 (4d4 + 4) slashing damage.

Exploit Brain. The puppet searches through any relevant information the prior host's brain may possess, such as memories when alive in order to perfectly pretend to be the host or benefit from their skills and proficiencies. The puppet gains proficiency (+3) in any one skill or tool the host would have that the puppet lacks, lasting until the puppet uses this action to learn a new proficiency.

Bonus Actions

Detect. The puppet makes a perception check.

Reactions

Reveal Horror. The puppet dramatically unfurls itself, exposing it's true horrific nature to all who can see it. All creatures who see this must make a DC: 14 Wisdom save. On a failure, the creature is Frightened. If a creature fails by 5 or more they are additionally stunned until the end of their next turn. A creature who succeeds on the save is immune to this for 24 hours. The puppet's creator, as well as any creature unable to comprehend the puppet's true nature, automatically succeed.

Description

A corpse puppet is an unholy amalgam of hemocraft and science. A living body is strapped down, and while still alive, split open and drained. While the brain is kept alive, the rest of the body is filled with machinery, chemicals, and hemocraft magic in order to turn it into an eternal puppet under the control of it's creator. This horrific creation can then draw upon the knowledge and skills of it's former owner to function beyond that of normal corpse puppets. All while appearing exactly like it did while still alive, except under the most intense scrutiny. 

However if the corpse puppet's master is unable to resupply them with energy for a prolonged period, they slowly deteriorate. While the prior host is unable to directly control their body, the puppet may listen in order to try and prevent its death. This is due to the fact that unless the puppet can find a new supply of energy, both the puppet and the host brain will eventually die.

Previous Versions

Name Date Modified Views Adds Version Actions
5/24/2022 7:55:55 AM
3
0
1
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5/25/2022 1:26:02 AM
14
1
1.1
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5/25/2022 1:27:40 AM
14
1
1.2
Coming Soon
5/25/2022 1:28:45 AM
2
1
1
Coming Soon

Monster Tags: undeadhumanoid

Gemini_Duality

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