Medium Undead, Lawful Evil
Armor Class 23
Hit Points 122 (5d8 + 100)
Speed 30 ft., (Hover) , Walk 0 ft.
STR
4 (-3)
DEX
20 (+5)
CON
17 (+3)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws DEX +12, INT +17, WIS +17, CHA +17
Damage Vulnerabilities Fire
Damage Resistances Force, Lightning, Psychic, Damage Dealt By Traps
Damage Immunities Cold, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight, Darkvision, Truesight, Passive Perception 17
Languages Telepathy 200 ft
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Evil Aura. All creatures within 30 ft that can see the Arpossectov, must make on a DC15 constitution saving throw. If they fail, they are frightened, and have 9 (2d6 + 2) necrotic damage done to them.

Spellcasting. The Arpossectov is a 6-level spellcaster. Its spellcasting ability is CHA (spell save DC 19, +9 to hit with spell attacks). The Arpossectov has following Wizard spells prepared:
Cantrips (at will): Acid Splash, Mage Hand, (The hand is Invisible) 
 1st level (4 slots): Ray of sickness, Tasha's hideous laugh,                                                       2nd level (3 slots): Blindness\Deafness, Invisibility,                                                                   3rd level (2 slots): Animate Dead, Major Image,

Actions

Possess (Recharge 5-6). Roll a DC20 charisma saving throw. If you succed, you can either chose to do 60 (10d10+5) necrotic damage to 1 target, or you have complete control of 1 target. The target must make a DC17 constitution saving throw every turn until the effect ends if you choose to have control of the person. If the target succeds, the effect distinguishes.

 

 

Description

A ghost who purley was killed because of overwelming power of evil, a Arpossectov is always looking for a way back into the life it once had. They are granted the best mind in the world.

Monster Tags: undead

Habitat: UnderdarkUnderwater

GUY2000

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