Armor Class
12
Natural armor
Hit Points
2
(1d6 - 1)
Speed
25 ft., Swim 30 ft.
STR
15
(+2)
DEX
16
(+3)
CON
13
(+1)
INT
11
(+0)
WIS
10
(+0)
CHA
10
(+0)
Condition Immunities
Grappled, Paralyzed, Prone, Restrained
Senses
Passive Perception 11
Languages
Understands common and primordial but cannot speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Amorphous. The water droplet weird can move through a space as narrow as 1 inch wide without squeezing.
Unbreathing. The water droplet weird does not need to breathe.
Invisible in Water. The water droplet weird has advantage to Stealth checks while fully immersed in water.
Water Bound. The water droplet weird takes 1 point of damage for every 10 minutes it fails to immerse itself in water. Immersing itself in water for 10 minutes causes it to immediately regain these hit points.
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
Splash. Ranged Weapon Attack: +6 to hit, range 60/180 ft., one target. Hit: 1d4 bludgeoning damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/25/2022 4:17:50 AM
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2
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1
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Coming Soon
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