Tiny Elemental, Neutral
Armor Class 12 Natural armor
Hit Points 2 (1d6 - 1)
Speed 25 ft., Swim 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Condition Immunities Grappled, Paralyzed, Prone, Restrained
Senses Passive Perception 11
Languages Understands common and primordial but cannot speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Amorphous. The water droplet weird can move through a space as narrow as 1 inch wide without squeezing.

Unbreathing. The water droplet weird does not need to breathe.

Invisible in Water. The water droplet weird has advantage to Stealth checks while fully immersed in water.

Water Bound. The water droplet weird takes 1 point of damage for every 10 minutes it fails to immerse itself in water.  Immersing itself in water for 10 minutes causes it to immediately regain these hit points.

 

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.

Splash.  Ranged Weapon Attack: +6 to hit, range 60/180 ft., one target. Hit: 1d4 bludgeoning damage.

Previous Versions

Name Date Modified Views Adds Version Actions
5/25/2022 4:17:50 AM
2
1
--
Coming Soon

Monster Tags: Misc Creature

Habitat: Underwater

Evil_Bois_Unite

Comments

Posts Quoted:
Reply
Clear All Quotes