Large Construct, Lawful Neutral
Armor Class 17
Hit Points 127 (15d10 + 45)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +9, WIS +6
Skills Arcana +13
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages understands the languages of its creator but can’t speak
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Spellcasting. The Arcane Sentinel is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The Arcane Sentinel has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, sword burst, thunderclap

1st level (4 slots): detect magic, identify, magic missile, shield

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): dispel magic, counterspell, fly, lightning bolt

4th level (3 slots): dimension door, greater invisibility, Raulothim's Psychic Lance

5th level (3 slots): destructive wave, steel wind strike

6th level (1 slot): chain lightning

7th level (1 slot): power word pain

8th level (1 slot): dark star

Actions

Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Legendary Actions

The Arcane Sentinel can take 1 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The Arcane Sentinel regains spent legendary actions at the start of its turn.

Cantrip. The Arcane Sentinel casts a cantrip that has a casting time of one action.

Mythic Actions

When the Arcane Sentinel drops to 0 hit points, it explodes with a burst of arcane energy. All creatures within 20 feet of the sentinel must succeed a DC 20 Dexterity Saving throw or suffer 10 (3d6) points of Force damage.

Additionally, any remaining Sentinels that can sense the destruction of the Arcane Sentinel are rallied, and gain 50 temporary hit points and a +1 to their Proficiency Bonus.

tyguytheshyguy

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