Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. any thing that can conten life when touch gains more life. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Multiattack. The elemental makes two touch attacks.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Description
A faint humanoid shape shows in a fire elemental’s capricious devastation. Wherever it moves, it sets its surroundings ablaze to life, turning the world to green, trees and grass is one of the four elemental's of knowledge. he is the knowledge of Arcane.
Lair and Lair Actions
is in a giant Giant sequoia Banyan, feed to be this big from the Blue fire element. all plant can only die from old age.
a wall of trees block the path
the path is the only safe way.
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