Armor Class 16 Natural Armor
Hit Points 45 (8d8)
Speed 40 ft., Walk 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws STR +4, DEX +4, CON +4, INT +1, WIS +4, CHA +2
Senses Darkvision 60 ft, Passive Perception 12
Languages Understands the languages you speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.

Primal Bond. You can add your proficiency bonus to any ability check or saving throw that the beast makes.

Exceptional Training. On any of your turns when your beast companion doesn’t attack, you can use a bonus action to command the beast to take the Dash, Disengage or Help action on its turn.

In addition, the beast's attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Actions

Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8 + 5 slashing damage.

Description

Chompers is a good good boy.

patsberger

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