Medium Swarm of Medium constructs, Chaotic Neutral
Armor Class 22 (natural armor)
Hit Points 66 (6d8 + 6)
Speed 25 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
1 (-5)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +14, CON +14, CHA +14
Damage Immunities Acid, Cold, Fire, Poison, Psychic, Thunder
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 20
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Antimagic Susceptibility. The tuba is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the tuba remains motionless, it is indistinguishable from a normal tuba.

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 6) bludgeoning damage.

Blast. Ranged Weapon Attack: +8 to hit, reach 60 ft., one target. Hit: 28 (3d10 + 6) psychic damage.

Description

This mass of magically animated brass imstruments clamors as it moves, banging and grinding like the vengeful spirit of a fallen jazz artist.

Lair and Lair Actions

my basement

TheLastBear

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