Large Humanoid (Human), Neutral
Armor Class 16
Hit Points 25 (4d10 + 5)
Speed
STR
28 (+9)
DEX
25 (+7)
CON
30 (+10)
INT
26 (+8)
WIS
28 (+9)
CHA
17 (+3)
Saving Throws INT +13, WIS +14
Damage Resistances Cold, Fire, Force
Damage Immunities Bludgeoning
Condition Immunities Exhaustion
Senses Passive Perception 28
Languages Commen
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

True reflection: all damage is reverted If the attacker is in contact with the weapon hitting them it happens if the hit dice exceeds the attackers AC.

non death: anything that does not have a conscience dies in a 10 foot radius

 

Actions

Ignition force: fire spputs out of his arms giving him a +30 to movement speed in a +D12 fire damage 

teshion blade: A close range attack slashing damage dealing 2d12+8 damage

 

 

Bonus Actions

Action surge, you can push yourself beyond your normal limits for a moment. On Action, you can take one additional Action on top of your regular Action and a possible bonus Action 

Reactions

Parrie: Roll one D 20 by the attacker and the opponent whoever has the higher role takes no damage well the loser does. the opponent takes all the damage from the hit  +1D6 well if the attacker loses the role takes one D6

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Caidian has metal arms and also has a eight pack with a normal human appearance 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Human

Habitat: GrasslandHill

Enther7987

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