Dark Moon's Curse. If the wendigo takes fire damage, it loses all damage immunities and resistances.
Dark Moon's Feeding. A creature hit by the wendigo's claw attack must make a DC 13 Constitution saving throw. On a failed save, the creature reduces its maximum hit point value by the damage dealt. The wendigo then gains hit points equal to the damage dealt. If the wendigo has healed once this way, it deals an additional 3 (1d4) slashing damage whenever it hits with a claw attack. If the wendigo has healed twice this way, it becomes a Greater Wendigo.
This ability has no effect on constructs.
Dark Moon's Hunger. The wendigo has advantage on melee attack rolls made against creatures with less than two thirds of their maximum hit points.
Dark Moon's Teachings. The wendigo can speak all languages known by creatures within 2 miles of it.
Fear of the Light. If the wendigo begins its turn in bright light, it must make a DC 18 Wisdom saving throw or become frightened until it cannot see the source of the light.
Multiattack. The wendigo makes two attacks with its claws.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
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