Armor Class
17
(natural armor)
Hit Points
40
(5d8 + 15)
Speed
30 ft., Climb 30 ft.
STR
15
(+2)
DEX
20
(+5)
CON
17
(+3)
INT
5
(-3)
WIS
10
(+0)
CHA
7
(-2)
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness
Senses
Blindsight 30 ft., Passive Perception 8
Languages
--
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Residual Venom. If a target is poisoned they take 4d6 poison damage and at the end of their turn they must repeat the DC 18 Constitution saving throw until they fall unconscious or survive the venom.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (4d4 + 2) piercing damage, and the target must succeed on a DC 18 Constitution saving throw or take 45 (9d6) and be paralyzed poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
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