Small Humanoid (Bard, Human), Typically Chaotic Neutral
Armor Class 15 Studded Leather
Hit Points 75 (12d8 + 18)
Speed 30 ft.
STR
6 (-2)
DEX
16 (+3)
CON
12 (+1)
INT
13 (+1)
WIS
8 (-1)
CHA
18 (+4)
Saving Throws DEX +7, CHA +8
Skills Deception +12, Sleight of Hand +11, Stealth +7
Condition Immunities Charmed
Senses Passive Perception 9
Languages Common, Goblin
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Mind Empty. The spouter has advantage on saves against being frightened and is immune to being charmed.

Spellcasting. The spouter is a 5th-level spellcaster. Its spellcasting ability is charisma (spell save DC 16, +8 to hit with spell attacks). The spouter has following bard spells prepared:
Cantrips (at will): Thunderclap(3d6), Vicious mockery(3d4), Blade ward 
1st level (4 slots): Cure Wounds, Healing Word, Thunderwave 
2nd level (3 slots): Invisibility, Hold Person, Shatter 
3rd level (2 slots): Hypnotic Pattern, Fear, Lightning Bolt (Magical secrets.)

Sneak Attack 
Once per turn when the spouter hits a creature with an attack roll and the spouter had advantage or the attack is a melee attack, the target takes an extra 7d6 damage of the same type as the attack. 

Actions

Multiattack. The spouter either makes 2 rapier attacks or 3 eldritch blast attacks, it can swap one of these attacks with it's spout bullshit.

Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 4) magical piercing damage. 

Eldritch Blast. Ranged Weapon Attack: +8 to hit, range 120 ft., 1 target. Hit: 10 (1d10 + 4) force damage.

Spout Bullshit. The spouter targets one creature it can see within 60 feet of it. That creature must make a Wisdom saving throw (DC 16) or take 28 (8d6) psychic damage, taking half on a successful save. 

Bonus Actions

Cunning Action 
As a bonus action, the Spouter can take the hide, dash, disengage or dodge actions.

Decidudude

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