Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Pocket Dimension. The shark only appears in a crowd surfing situation. Recharge 1-4 nothing 5-6 Will spawn next attempt. Reroll everyday. And is suspended under the player. The shark can move freely in it dimension but gets stuck if thrown out.
Multi-Attack. The shark can only make two attacks on the same creature.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Chomp Down. The shark can choose if the first attack hits to chomp down. This is the same as a grapple check. If success against the opposition the person will take 2d6 piercing damage. This damage is repeated at the end of the opposition’s turn. Once the damage is repeated the shark let’s go.
Return Home. The shark can use its bonus action to return to t pocket dimension.
Description
Smaller than a giant shark but larger and fiercer than a reef shark, a hunter shark haunts deep waters. It usually hunts alone, but multiple hunter sharks might feed in the same area. A fully grown hunter shark is 15 to 20 feet long.
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