Multiattack. The wampaloon can make three attacks during it's turn
Trample. Melee Weapon Attack: +30 to hit, reach 2 ft., 1 target. Hit: 0(0d0 + 0) [damage type] damage.
Derp. Costs 2 actions. The Wampaloon can choose one target to cast it's derpy rays upon. The creature that the Wampaloon has derped is stunded and can't do anything for the next 5 turns. Derp can only be cast if your enemy is in a 60 ft range of it's target.
Description
The wampaloon is a legendary creature form the land of knurp. It roams around the earth trying to acheive it's goal of, well we don't really know what it try's to do. It is a strange and powerful creature. The laws of Physics do not really seem to apply to this creature. The wampaloon almost never changes it's direction. It is not stopped by a boulder. It simply walks right through the boulder, leaving the rock in peices. If the Wampaloon is faced with a lake or a pond than that would seem like nothing to the Wampaloon. The creature would walk over the lake as if the water were just regular land. The Wampaloon is very rare. It is a distant relative to the snurp a species like the wampaloon commonly found in knurp.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Feb 27, 2021this is the best thing in the world i used it for my adventure 10/10