Environmental Suit. The Mercs have immunity against being Poisoned and resistant to poison damage
Gunslinger. Being within 5 feet of a hostile creature or attacking at long range doesn’t impose disadvantage on the mercenary's ranged attack rolls with guns. In addition, the mercenary ignores half cover and three-quarters cover when making ranged attacks with guns.
Grenades. The grenades are equipment that as a thrown range of 30ft with a blast radius of 10ft from where the grenade is thrown unless blocked by 3/4 (dex save DC 15).
Rifle. The Mercenary rifle can fire in burst mode doing either 2 shots at on target per attack action or aimed shot giving advantage but only doing one shot per attack action.
Multiattack. The Mercenary makes two attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 5) piercing damage.
Poisonous Pistol. Ranged Weapon Attack: +8 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 5) piercing damage plus 11 (2d10) poison damage.
Rifle. Ranged Weapon Attack: +8 to hit, range 90/160 ft., one target. Hit: 9 [rollable](1d12 + 5);
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