Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (studded leather armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
14 (+2)
CHA
11 (+0)
Skills Arcana +5, Perception +3
Senses Passive Perception 14
Languages any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Sea Legs. The Corsair Deck Wizard has advantage on ability checks and saving throws to resist being knocked prone.

Combat Ready. The Corsair Deck Wizard gains proficiency in light armor.

Spellcasting. The Corsair Deck Wizard is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): friends, mage hand, prestidigitation, ray of frost

1st level (4 slots): disguise self, fog cloud, witch bolt

2nd level (3 slots): gust of wind, Melf’s acid arrow, misty step

3rd level (3 slots): sending, slow, tidal wave, wall of water

4nth level (2 slots): control water, watery sphere, ice storm

5th level (2 slots): telekinesis, steel wind strike

Actions

Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

OnePunchLord

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