Medium Fiend (Demon), Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 190 (20d8 + 100)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
9 (-1)
WIS
9 (-1)
CHA
12 (+1)
Skills Intimidation +2, Perception +4
Damage Resistances Poison
Damage Immunities Cold, Fire
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal, Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the demon can move up to its speed toward a hostile creature that it can see.

Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.

Blood Bond. These stats are for two demons. They share the same HP pool and when they reach half of their total value, one of them dies leaving the other alone in an enraged status. It gains the legendary resistance from its brother if it's still unused. Once one dies, the other fights to the death.

Legendary Resistance (1/Day). If the demon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The demon makes two attacks with its greatsword.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Bonus Actions

Demon Drag. The demon uses its telekinetic powers to pull or push a creature within 20 ft. in any direction. The target must succeed on a DC 10 Strength saving throw or be moved in any direction chosen by the demon, up to 15 ft.

Reactions

Unbridled Fury. In response to being hit by a melee attack, the demon can make one melee weapon attack with advantage against the attacker.

Monster Tags: Demon

Habitat: HillMountainUnderdark

ElementalBeacon

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