Ambusher. In the first round of a combat, has advantage on attack rolls against any creature she surprised.
Mimicry. Can mimic any sounds she has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Two Minded. After taking damage, being exposed to directs sunlight or touching silver Cloud becomes Blunt. Blunt reverts to Cloud after being exposed to direct moonlight or holy water.
Ambush Predator. If Blunt dives 60 feet or more with his flying speed before attacking a surprised creature, the attack is a critical hit.
Multiattack. Blunt makes three Brutal Disassembly attacks, each of which can be replace with Bone Harpoon.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) piercing damage.
Bone Harpoon (Blunt Only). Ranged Weapon Attack: +11 to hit, range 60/120 ft., one target. Hit: 18 (3d6 + 7) piercing damage, and the target must make a contested athletics check. Whoever fails is pulled 30 feet towards the other.
Brutal Disassembly (Blunt Only). Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 26 (6d6 + 5) slashing damage and 14 (4d6) necrotic damage. The target must make a DC 16 Constitution saving throw, becoming poisoned until the end of it's next turn on a failure.
Description
To be added.
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