Hide Of Malice. If this creature has at least half HP, only Radiant damage can be taken by this creature.
Innate Spellcasting. The Ancient Malice Dragon is an innate spellcaster of magic. Its spellcasting ability is Intelligence (spell save d20). The Malice Dragon has following Wizard spells prepared:
Cantrips (at will): Chill Touch, Toll The Dead
9th level (5 slots): True Polymorph, Weird
Multiattack. This creature attacks five times; four times with its tail, and finishes off with a breath attack.
Tail Slash. Melee Weapon Attack. 9+ to hit, reach 50 ft, 3 targets. Hit: 9 (1d20 + 3) [slashing] damage.
Evil Breath. Ranged Weapon Attack: +7 to hit, range 100/1000 ft., 9 targets. Hit: 7 (1d100 + 5) [Necrotic] damage.
Afterburn. The attacking creature is now burned.
Aftershock. The attacking creature is now paralyzed.
Whiplash. This creature may take an action outside of turn.
Curse (Costs 5 Actions). The dragon picks a target within 150 feet it can see, and chooses one of the target's skills to curse. Any cursed action cannot be used until 1d20 days pass.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments