Gargantuan Dragon (Demon), Chaotic Evil
Armor Class 500 Natural Armor
Hit Points 50000 (5d12 + 50)
Speed 30 ft., Fly 10000 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
10 (+0)
Saving Throws DEX +18, CON +18, INT +18
Damage Vulnerabilities Radiant
Damage Resistances Psychic, Damage Dealt By Traps
Damage Immunities Acid, Cold, Fire, Lightning, Necrotic, Poison, Thunder
Senses Blindsight, Darkvision, Tremorsense, Truesight, Unknown it can sense the aura of its prey, Passive Perception 300
Languages it can understand Abyssal, and can speak telepathically in all languages except Celestial.
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Hide Of Malice.  If this creature has at least half HP, only Radiant damage can be taken by this creature.

Innate Spellcasting. The Ancient Malice Dragon is an innate spellcaster of magic. Its spellcasting ability is Intelligence (spell save d20). The Malice Dragon has following Wizard spells prepared:
Cantrips (at will): Chill Touch, Toll The Dead 
9th level (5 slots): True Polymorph, Weird 

Actions

Multiattack. This creature attacks five times; four times with its tail, and finishes off with a breath attack.

Tail Slash. Melee Weapon Attack. 9+ to hit, reach 50 ft, 3 targets. Hit: 9 (1d20 + 3) [slashing] damage. 

Evil Breath. Ranged Weapon Attack: +7 to hit, range 100/1000 ft., 9 targets. Hit: 7 (1d100 + 5) [Necrotic] damage.

Reactions

Afterburn. The attacking creature is now burned.

Aftershock. The attacking creature is now paralyzed.

Whiplash. This creature may take an action outside of turn.

Legendary Actions

 

Curse (Costs 5 Actions). The dragon picks a target within 150 feet it can see, and chooses one of the target's skills to curse. Any cursed action cannot be used until 1d20 days pass.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon LordCult of the Howling HatredPrince of Elemental Evilfiendmonstrosity

Penguino1011

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