Yee! Haaw! The cowboy has advantage on initiative rolls.
Highnoon! The cowboy can take one additional action on their turn. This can be used 1 time per short rest.
Horse/Dog Tamer. The cowboy gets advantage on animal handling with horses and dogs.
Reload. After 6 shots from the revolver the cowboy must reload.
Reload. After 5 shots from the lever action rifle the cowboy must reload.
Bowie Knife. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage.
Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4) bludgeoning damage.
Revolver(6). Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: 9 (2d8 + 2) piercing damage.
Lever Action Rifle(5). Ranged Weapon Attack: +6 to hit, range 80/240 ft., one target. Hit: 11 (2d10 + 2) piercing damage.
Lasso. Ranged Weapon Attack: +6 to hit, range 15/20 ft., one target. A Large or smaller creature hit by a Lasso is restrained until it is freed. A Lasso has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the Lasso (AC 10) also frees the creature without harming it, ending the effect and destroying the Lasso.
Dodge. Adds plus 2 to AC when attacked by ranged weapons/spells.
Quickdraw. If a hostile creature makes a ranged attack/spell against the cowboy while in range of their revolver, the cowboy can use its reaction to make a ranged attack with the revolver.
Description
Its a Cowboy!
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