Medium Humanoid (Human), Lawful Evil
Armor Class 18 plate armor
Hit Points 210 (20d10 + 100)
Speed 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
14 (+2)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws STR +10, DEX +8, CON +10
Skills Acrobatics +10, Intimidation +5, Perception +7
Damage Vulnerabilities Force, Lightning
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 17
Languages Only languages it knew in life
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Mighty Wielder. The Burnt Ivory king can wield a two-handed melee weapon in each hand and make attacks with them one-handed.

Brute. A melee weapon deals one extra die of its damage when the Burnt Ivory king hits with it (included in the attack).

Legendary Resistance (3/Day). If Burnt Ivory king fails a saving throw, he can choose to succeed instead.

Magic Weapons. The Burnt Ivory king's weapon attacks are magical.

Power of the blue flame (Recharges after a Short or Long Rest).
If the Burnt Ivory king starts his turn with fewer hit points than half his hit point maximum, he buffs his sword that now emanetes a blue flame. His attack now deal an extra  4 (1d8) cold damage (already icluded in the attack) and his ac is increased to 20.

Actions

Multiattack. The Burnt Ivory king makes three longsword attacks, only one of this attacks can be Inpale.

Longsword. Melee Weapon Attack:  +10; 10ft reach,one creature. Hit: 16 slashing damage plus 4(1d8) cold damage if he is under half hit points.

Inpale (Must Be Below Half Hit Points). Melee Wepon Attack +10, 10ft reach, one creature. Hit  21(3d10+5) piercing damage plus 4(1d8) cold damage. On a hit, the target must make a DC 17 strenght saving throw or be thrown up to 30 ft away from the Burnt Ivory king,landing prone. If the thrown creature hits another creature that creature must make a DC 17 Strenght saving throw, taking 13(3d8) bludgeoning damage and falling prone on a failed save, or half a much and not falling prone on successful one. The thrown target falls prone 5 ft away from the hit creature.

 Ice spikes (Recharge 5-6; Must Be Below Half Hit Points).  The Burnt Ivory king plunges his sword in the ground from which he creates ice spikes in a 15 ft radius around him. Every creature in this area must make a DC 17 Dexterity saving throw, taking 36(8d8) cold damage on a failed save, or half as much on a successful one.

Legendary Actions

The Burnt Ivory king can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The Burnt Ivory king regains spent legendary actions at the start of his turn.

Attack. The Burnt Ivory king makes an attack with his longsword.

Move. The Burnt Ivory king moves up to half its speed.

Inpale(Must Be Below Half Hit Points; Cost 2 Actions ). The Burnt Ivory king uses Inpale.

 

 

Theseamonster19

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