Brute. The Slam attack deals one extra die of its damage when the Ash Zombie Brute hits with it (included in the attack).
Fortitude of the Undead. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Ashen Puff. The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 12 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a succesful save.
Multiattack. The Ash zombie makes two slam attacks.
Slam. Unarmed Strike Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) bludgeoning damage.
Description
Ashen zombies move with a jerky, uneven gait. They are clad in the moldering & burned clothing they wore at the time of their death, and carry the stench of smoke & decay.
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