Large Construct, Unaligned
Armor Class 22 (natural armor)
Hit Points 261 (18d12 + 144)
Speed 40 ft.
STR
28 (+9)
DEX
19 (+4)
CON
26 (+8)
INT
3 (-4)
WIS
11 (+0)
CHA
3 (-4)
Saving Throws STR +15, DEX +10
Damage Immunities Acid, Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Alacrity. The golem has advantage on Dexterity saving throws. The golem may take an additional action on each of its turns. That action can be used only to take the Dash, Disengage, Hide, or Use an Object action.

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Regeneration. The golem regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 27 (4d8 + 9) bludgeoning damage.

Poison Breath (Recharge 6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Monster Tags: construct

St3alth_Warri0r

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