Fungal Fusion: The spore can use its movement speed to approach another spore and then fuse with it as its action, combining its total HPs and on its following attack, gain +2 to dmg and to hit.
Fermented Defense: The spore gains resistance to Poison damage.
Sporrow: Range, 60 ft; 1d4+2. Spore pod sends out 3 condensed oozing pods of spores to hit up to 3 targets. Targets would need to make a Con saving throw of 14 or better or else be poisoned, taking +2 points of poison dmg per pod that hit said target.
Death Burst: Range, 30ft cube centered around self. Upon death or within 2 HP of death, the spore will burst and send out a violent explosion of spores, causing all in its range to receive its attack. Making a dex saving throw needing to beat a 14, or receive 2d6 of poison damage, and no damage on a success. All who fail the save will then need to make a Con saving throw of 14 or else take an additional +1d6 Poison dmg.
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