Medium Or Small Plant, Unaligned
Armor Class 10 Natural
Hit Points 8 (2d4 + 1)
Speed 25 ft.
STR
6 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +3, WIS +2
Skills Nature +2, Survival +2
Condition Immunities Charmed, Frightened
Senses Blindsight, Passive Perception 12
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Fungal Fusion:  The spore can use its movement speed to approach another spore and then fuse with it as its action, combining its total HPs and on its following attack, gain +2 to dmg and to hit.

Fermented Defense:  The spore gains resistance to Poison damage. 

Actions

Sporrow: Range, 60 ft; 1d4+2. Spore pod sends out 3 condensed oozing pods of spores to hit up to 3 targets. Targets would need to make a Con saving throw of 14 or better or else be poisoned, taking +2 points of poison dmg per pod that hit said target.

Death Burst: Range, 30ft cube centered around self.  Upon death or within 2 HP of death, the spore will burst and send out a violent explosion of spores, causing all in its range to receive its attack. Making a dex saving throw needing to beat a 14, or receive 2d6 of poison damage, and no damage on a success. All who fail the save will then need to make a Con saving throw of 14 or else take an additional +1d6 Poison dmg. 

Habitat: Mountain

branezia1996

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