Fungal Fusion: The spore can use its movement speed to approach another spore and then fuse with it as its action, combining its total HPs and on its following attack, gain +2 to dmg and to hit.
Fermented Defense: The spore gains resistance to Lightning dmg.
Sporrow: Range, 60 ft; 1d4+2. Spore pod sends out 3 condensed electrified pods of spores to hit up to 3 targets. If there is an enemy within 5ft of a hit target, if they succeed a 14 dex saving throw, the damage would arc to that said target and deal 1d4 Lightning dmg.
Death Burst: Range, 25ft cube centered around self. Upon death or within 2 HP of death, the spore will burst and send out a violent explosion of spores, causing all in its range to receive its attack. Making a dex saving throw needing to beat a 14, or receive 2d6 of lightning damage, and no damage on a success.
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