Medium Humanoid (Dwarf), Neutral Good
Armor Class 17 (half plate)
Hit Points 229 (27d8 + 108)
Speed 25 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws STR +9, DEX +7, CON +8
Damage Resistances Cold, Fire, Poison
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Dwarvish, Primordial
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Indomitable (3/Day). Borbom can reroll a saving throw it fails. He must use the new roll.

Survivor. Borbom regains 10 hit points at the start of his turn if he has at least 1 hit point but fewer hit points than half its hit point maximum.

Actions

Multiattack. Borbom makes two weapon attacks.

Frost Brand Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 5) cold damage.

Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) piercing damage.

Description

He and his brother are both famous warriors from the Ice Fortress. A few years ago, they decided to go out to the world and see what it has to offer. They are in constant search of a good challenge to test their skills and wits.

Monster Tags: NPC

Habitat: ArcticUrban

El_Rogeleitor

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