Medium Celestial, Lawful Good
Armor Class 18 (natural armor)
Hit Points 60 (10d8 + 30)
Speed 30 ft., Fly 90 ft.
STR
16 (+3)
DEX
20 (+5)
CON
17 (+3)
INT
18 (+4)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws CON +6, WIS +8, CHA +7
Damage Resistances Radiant
Damage Immunities Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120 ft., Passive Perception 15
Languages All, Telepathy 120 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The Couatl has the spellcasting ability of a 7th level Cleric.  It's spellcasting ability is Wisdom (spell save DC 17, +5 to hit with attack spells).   Healing spells cast heal for +4 Extra.

Cantrips (At Will): Guidance, Sacred Flame, Spare the Dying, Word of Radiance.

1st Level (5 slots): Bless, Cure Wounds, Guiding Bolt, Healing Word, Sanctuary, Shield of Faith

2nd Level (4 Slots): Enhance Ability, Lesser Restoration, Prayer of Healing, Spiritual Weapon

3rd Level (3 Slots): Beacon of Hope, Dispel Magic, Mass Healing Word, Remove Curse, Spirit Guardians

4th Level (2 Slots): Divination, Freedom of Moovement, Guardian of Faith, Locate Creature

5th Level (1 Slot): Greater Restoration, Mass Cure Wounds.

Magic Weapons. The couatl's weapon attacks are magical.

Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

Constrict. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.

Change Shape. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).

In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

Previous Versions

Name Date Modified Views Adds Version Actions
5/28/2022 9:37:48 PM
8
0
--
Coming Soon

Habitat: DesertForestGrasslandUrban

Romalisk

Comments

Posts Quoted:
Reply
Clear All Quotes