Armor Class
13
Natural armor
Hit Points
63
(6d8 + 36)
Speed
50 ft.
STR
17
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
13
(+1)
WIS
14
(+2)
CHA
18
(+4)
Saving Throws
DEX +5
Damage Resistances
Cold, Fire, Lightning
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Abyssal
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Blood Frenzy Mutation. Whenever the Crydlis makes a number of successful claw attacks equal to the number of arms it has in a single turn, it grows another arm at the end of its turn and regains 10 hit points.
Actions
Multiattack. The crydlis makes a claw attack for each arm it has, then makes another claw attack for each successful claw attack it has made this turn.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 2 (1d4) slashing damage for each successful claw attack it has made this turn.
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