Large Dragon, Any Alignment
Armor Class 16 natural armor
Hit Points 80 (15d8 + 10)
Speed 30 ft., Fly 60 ft., Swim 30 ft.
STR
17 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws DEX +5, CON +5, WIS +3, CHA +6
Skills Arcana +6, Perception +5, Stealth +5
Damage Immunities Fire
Senses Blindsight 20ft., Darkvision 90ft., Passive Perception 15
Languages Common, Draconic, Telepathy 30ft. Common, Draconic, Telepathy 30ft
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The Anthro Dragon has an advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The Anthro Dragon can innately cast the following spells, requiring no components:

  • At Will: Detect Magic.

Spellcasting The Anthro Dragon is a 9th-level spellcaster. Their spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). An Anthro Dragon knows the following Sorcerer spells:

  • Cantrips (At Will): Light, Mage Hand, Mending, Minor Illusion, Prestidigitation
  • 1st level spells (4 slots): Disguise Self, Magic Missile, Shield
  • 2nd level spells(3 slots): Invisibility, Misty Step, Shatter
  • 3rd level spells(3 slots): Counterspell, Hypnotic Pattern
  • 4th level spells(3 slots): Confusion
  • 5th level spells(1 slot): Animate Objects
Actions

Multiattack. The Anthro Dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 3 (1d6) damage of its elemental type.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. When a creature no more than large size gets hit, it must succeed on a DC 15 Strength saving throw or is knocked prone.

Elemental Breath (Recharge 5-6). The dragon exhales his elemental type in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 40 (9d8) this dragons elemental type damage on a failed save, or half as much damage on a successful one.

Description

An Anthro Dragon is a humanoid looking dragon born of strong magic. They are created when a dragon egg is exposed to intense magic before hatching. They are born with a more humanoid body and a great ineptitude for magic. They usually end up being rejected by both dragon society and societies of humanoids. They go out into the wilderness and live the life of hermits with very little interaction with any other living creatures. When seeing humanoids, an Anthro Dragon will sometimes get curious and use magic to help go in for a closer look, longing for some social interaction, while still doing its best to stay hidden. If corned, many Anthro Dragons would rather run than fight, but if it is the only choice, they will fight back with the ferocity of a true dragon.

Alternatively, when humanoids wish to gain the abilities and powers of dragons, they with perform a forbidden ritual which will turn them into an Anthro Dragon. Or humans may be turned into an Anthro Dragon thru a strong curse or other magical means.

Monster Tags: humanoid

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