Enforce the Law. Once per day, Crowl Enforcer can cast Suggestion using the Enforcer Club.
Enforcer Club. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) bludgeoning and 4 (2d4) lightning damage.
Description
Crowl Company chooses particularly loyal Dalzeer residents to enforce the company’s desires. When chosen they go through rigorous training and at the end of it, they are given their Enforcer Club.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.