Medium Or Small Humanoid
Armor Class 15 (Scale Mail)
Hit Points 22 (4d10 + 2)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Senses Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Enforce the Law. Once per day, Crowl Enforcer can cast Suggestion using the Enforcer Club.

Actions

Enforcer Club. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) bludgeoning and 4 (2d4) lightning damage. 

Description

Crowl Company chooses particularly loyal Dalzeer residents to enforce the company’s desires. When chosen they go through rigorous training and at the end of it, they are given their Enforcer Club.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Condrite