Dwarven Fortitude. Whenever Bharnur takes the Dodge action in combat, he can spend one Hit Die to heal himself. Roll the die, add his Constitution modifier, and regain a number of hit points equal to the total (minimum of 1).
Lead the Charge. When Bharnur rolls initiative, he gains 8 temporary hit points.
Leader Orders. When Bharnur takes the Attack action, he can issue an Order in place of one of his attacks, choosing a creature other than himself within 20 feet who can hear and understand him.
Bharnur knows three Orders: Attack Order, Defensive Order, and Maneuvering Order. A creature can only gain the benefits of one Order at a time, choosing which Order remains active when a new one is issued.
- Attacking Order. The next time the target of this Order takes the Attack action before the beginning of your next turn, they can make one additional weapon attack as part of their Attack action.
- Defensive Order. The target of this Order gains a +3 bonus to their Armor Class until the beginning of your next turn.
- Maneuvering Order. The target of this Order can move up to its speed as a reaction without provoking opportunity attacks.
Group Tactics. Bharnur issues an Order to three creatures within 20 feet.
Multiattack. Bharnur makes two attacks.
Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) bludgeoning damage.
Javelin. RangedWeapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 3) piercing damage.
Analytical Action. On his turn, Bharnur can use a bonus action to take the Disengage, Help, or Search action.
Coordinated Attack. When Bharnur issues an Order as part of the Attack action, he can use a bonus action to make one melee weapon attack.
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