Medium Humanoid (Orc), Chaotic Evil
Armor Class 17 Iron Plate Armor
Hit Points 72 (8d8 + 36)
Speed 60 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)
Skills Intimidation +8
Damage Resistances Slashing
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

War Cry. When a creature misses a melee attack against the Armored Orc, the Armored Orc screeches causing the creature to make a DC 12 Charisma save or be frightened

Actions

Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Previous Versions

Name Date Modified Views Adds Version Actions
6/2/2022 11:41:50 PM
31
12
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Coming Soon

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

EatmyasstosmithereensJonathan

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