Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) poison damage.
Melt. When a slime is subjected to fire damage, molten chocolate sloughs off its body, causing the space within 5 feet of it to become difficult terrain to anyone except the slime. Creatures within this radius also take 2d6 fire damage if the slime has over half its health, or 1d6 fire damage otherwise. If the slime is in contact with this difficult terrain when it receives cold damage, this melted chocolate hardens and is no longer difficult terrain, and any creatures standing within it become Restrained and must use an Action to break themselves free.
Freeze. When a slime is subjected to cold damage, its exterior hardens into a protective shell. Its armor class increases by +4 for the next 1d4 rounds. This effect immediately ends if the slime is subjected to fire damage.
Description
Chocolate gone bad! A chocolate slime is an unusual creation, reportedly spawned from the mad spellwork of a lovesick mage who sought to impress the object of their affections with a sweet treat. Unfortunately the experiment went awry when these delicious creatures decided they would much rather eat than be eaten.
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