Large Ooze, Unaligned
Armor Class 8
Hit Points 45 (6d10 + 12)
Speed 10 ft., Climb 10 ft.
STR
15 (+2)
DEX
6 (-2)
CON
14 (+2)
INT
2 (-4)
WIS
6 (-2)
CHA
1 (-5)
Damage Resistances Fire
Damage Immunities Cold, Poison
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.

Actions

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) poison damage.

Reactions

Melt. When a slime is subjected to fire damage, molten chocolate sloughs off its body, causing the space within 5 feet of it to become difficult terrain to anyone except the slime. Creatures within this radius also take 2d6 fire damage if the slime has over half its health, or 1d6 fire damage otherwise. If the slime is in contact with this difficult terrain when it receives cold damage, this melted chocolate hardens and is no longer difficult terrain, and any creatures standing within it become Restrained and must use an Action to break themselves free.

Freeze. When a slime is subjected to cold damage, its exterior hardens into a protective shell. Its armor class increases by +4 for the next 1d4 rounds. This effect immediately ends if the slime is subjected to fire damage. 

Description

Chocolate gone bad! A chocolate slime is an unusual creation, reportedly spawned from the mad spellwork of a lovesick mage who sought to impress the object of their affections with a sweet treat. Unfortunately the experiment went awry when these delicious creatures decided they would much rather eat than be eaten.

Habitat: Underdark

Shonee

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