Armor Class
13
Natural armor
Hit Points
30
(4d8)
Speed
30 ft., (hover)
STR
4
(-3)
DEX
14
(+2)
CON
16
(+3)
INT
2
(-4)
WIS
12
(+1)
CHA
4
(-3)
Senses
Blindsight 60 ft., Passive Perception 11
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Swoop. Melee Weapon Attack: +5 to hit, reach 5 ft, one target: HIt: 1 bludgeoning damage.
Heart Attack. The heartbreaker chooses a target it can see within 60 feet, then flashes a random phrase on its front, causing a different effect based on the phrase shown:
- BE MINE. The targeted creature must succeed on a DC 13 Wisdom saving throw or be charmed until the start of the heartbreaker’s next turn. While the target is charmed in this way, its speed is halved, and it has disadvantage on attack rolls.
- UR HOT. The targeted creature must succeed on a DC 13 Dexterity saving throw or take 4d6 fire damage and be set on fire. A creature on fire takes 1d6 fire damage at the start of each of its turns and must use an Action to put it out. A creature that succeeds on its saving throw takes half damage and is not set on fire.
- KISS ME. The targeted creature must succeed on a DC 13 Constitution saving throw or take 4d8 cold damage and become muted until the start of the heartbreaker's next turn. A muted creature cannot speak or cast spells with verbal components. A creature that succeeds on its saving throw takes half damage and is not muted.
- MISS YOU. The target must succeed on a DC 13 Constitution saving throw or take 4d8 force damage and be pushed back 15 feet. A creature that succeeds on its saving throw takes half damage and is not pushed away.
- XOXO. The heartbreaker makes four ranged attacks against the target, each with a +5 attack bonus. The target takes 1d6 damage on a hit; slashing damage on the first and third attacks, and bludgeoning damage on the second and fourth attacks.
- CRAZY 4 U. The target must succeed on a DC 13 Intelligence saving throw or take 3d8 psychic damage and become confused until the start of the heartbreaker's next turn. A confused creature cannot take reactions, takes no action or bonus action and uses all of its movement to move in a random direction.
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