Small Elemental, Neutral Evil
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft., Fly 30 ft.
STR
7 (-2)
DEX
13 (+1)
CON
10 (+0)
INT
9 (-1)
WIS
11 (+0)
CHA
12 (+1)
Skills Perception +2, Stealth +3
Damage Immunities Bludgeoning
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Whenever a chaos mephit attempts to speak, roll 1d4. On a 1, the mephit speaks and understands Aquan. On a 2, the mephit speaks and understands Auran. On a 3, the mephit speaks and understands Ignan. On a 4, the mephit speaks and understands Terran.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Death Burst. When the mephit dies, it explodes in a burst of chaostuff. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) damage on a failed save, or half as much damage on a successful one. Roll 1d4 to deterine the kind of damage. On a 1 it is slashing damage. On a 2 it is cold damage. On a 3 it is fire damage. On a 4 it is bludgeoning damage.
Innate Spellcasting.(1/Day). The mephit can innately cast color spray, requiring no material components. Its innate spellcasting ability is Charisma.

 
Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) damage. Roll 1d4 to deterine the kind of damage. On a 1 it is slashing damage. On a 2 it is cold damage. On a 3 it is fire damage. On a 4 it is bludgeoning damage.
Chaos Breath (Recharge 6). The mephit exhales a 15- foot cone of chaostuff. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) damage on a failed save, or half as much damage on a successful one. Roll 1d4 to deterine the kind of damage. On a 1 it is slashing damage. On a 2 it is cold damage. On a 3 it is fire damage. On a 4 it is bludgeoning damage.

Habitat: MountainUnderdarkUrban

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