Flyby. The angel doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Magic Resistance. The angel has the advantage on saving throws against spells and other magical effects.
Radiant Mace (Defender Only). The celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points.
Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.
Multiattack. The angel makes two melee attacks. It also uses Battlefield Inspiration.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3)piercing damage, or 8 (1d10 + 3) piercing damage if used with two hands, plus 18 (4d8) radiant damage. If the target is within 5 feet of any of the angel’s allies, the target takes an extra 2 (1d4) radiant damage.
Battlefield Inspiration. The angel chooses up to three creatures it can see within 30 feet of it. Until the end of the angel’s next turn, each target can add a d4 to its attack rolls and saving throws.
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