Poison: poisons enemies with its bite.
CON saving throw of 13 to ignore damage. If failed take 1d6 poison damage once a round for 5 rounds.
Darkvision: can see in the dark at a distance of 100ft.
Bite: Melee attack. +0 to hit 10ft range 1d8 damage. Bites its opponent with a chance to poison them.
Scratch: Melee attack +0 to hit 5ft range 1d8 damage. Scratches nearby foes with its talons.
Spit: Ranged attack +1 to hit 25ft range 2d6 poison damage. CON save 13. Spits a glob of poisonous saliva at enemies which poison on impact.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The rotting carcass of a bat reanimated and vengeful.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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