Summon: summons a swarm of crabs.
Pummel: +3 to hit, 15ft range circle. DEX save 15. On fail 3d6 blast damage and knockback 10ft. On save half damage and no movement. Slams both claws into the ground creating a large shockwave.
Claw: +2 to hit 10ft Range. Hit: 2d8 bludgeoning damage. Slams a claw onto up to two close together targets.
Pincer: +3 to hit 5ft range. Hit 1d10 slashing damage. Traps one target in its claws and brings them together.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A huge crab with a thick exoskeleton hungry for blood.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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