Regeneration. Azdraka regains 2d10+5 HP at the start of its turn if it has at least 1 hit point and isn't in sunlight. If Azdraka takes radiant damage or damage from holy water, this trait doesn't function at the start of the dragon's next turn.
Multiattack. Azdraka makes three attacks, One with his Bite, and two with his Claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 16 (2d10 + 5) [piercing] damage. Target must make a successful DC 14 Constitution save or be poisoned for 1d4 rounds.
Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 12 (2d6 + 5) [Slashing] damage.
Poison Breath (Recharge 5-6). Azdraka exhales poisonous gas in a 30 foot cone. Each creature in that area must make a DC 15 Constitution Saving throw, taking 25 (6d8) Poison damage on a failed save, or half as much damage on a successful one.
Tail. When it with a melee attack within 5 feet, Azdraka can use his tail to strike back. Melee Weapon Attack: +7 to hit, reach 15 ft., 1 target. Hit: 7 (2d4 + 5) [Bludgeoning] damage. Target must make a successful DC 13 Dexterity save or be knocked prone.
Azdraka can take 2 Legendary Actions from the options below.
Detect (Costs 1 Action). The dragon can make a Wisdom (Perception) Check.
Wing Attack (Costs 2 Actions). Azdraka beats his wings. Each creature within 15 ft. of the dragon must succeed on a DC 17 Dexterity Saving throw or take 10 (2d6+5) bludgeoning damage and be knocked prone. The Dragon can then fly up to half its flying speed.
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