Medium Beast, Chaotic Neutral
Armor Class 1
Hit Points 80 (6d20 + 40)
Speed 30 ft.
STR
8 (-1)
DEX
10 (+0)
CON
18 (+4)
INT
18 (+4)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws CON +8, WIS +9
Skills Arcana +4
Damage Resistances Bludgeoning, Lightning, Thunder
Damage Immunities Fire
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight, Passive Perception 20
Languages All All
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Flame Body. Creatures making physical contact with Aestus become burned.

Immolation Swath. When Aestus's health is reduced below 0, it deals 2d20 fire damage to all creatures within a 50 foot radius and inflicts the burned condition unless the afflicted creature succeeds a DC 14 constitution saving throw. 

Spellcasting. Aestus is a 5th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +5 to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [Fireball], [Body of the Sun]
1st level (1 slot): [Flaming Sphere], [Fire Storm]
2nd level (2 slots):[Blistering Radiance]

Actions

Fang of the Fire God. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 13 (1d20 + 6) fire damage. 

Hellclaw Expulsion. Melee Weapon Attack: +6 to hit, reach 15 ft., two targets. Hit: 12 (3d6 + 3) fire damage. Creatures hit must succeed a DC 14 saving thrower or be burned.

Brimstone Bomb. Ranged Weapon Attack: +10 to hit, reach 30 ft., one target. Hit: 24 (2d20 + 4) fire damage. Deals 12 (1d20 + 2) fire damage to all creatures within a 10 ft. radius of targeted creature. Creatures struck by this attack are burned.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Howitzer Impact. When Aestus's health is reduced by 20 or more from a single attack, the fox jumps 50 ft. into the air, then fires a large Brimstone Bomb directly below it. All creatures within a 40 ft. radius of the fox's last location must succeed a DC 12 Dexterity saving throw or take 30 (3d20) fire damage and be burned.

Legendary Actions

Aestus has a pool of three legendary actions. It can use one of the following legendary actions at the end of each opponents turn, regaining all expended actions at the start of his next turn.

Standard Attack (1 action). Aestus makes a melee or ranged attack.

Movement (2 actions). Aestus moves up to its speed without provoking opportunity attacks. 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Aestus is a mischievous but deeply protective fire spirit who used to be seen as a minor guardian deity of the town. Recently, something has changed it's usually mischievous and aloof diameter into a deeply angry spirit. Aestus has begun terrorizing the town and no-one knows why. An incredibly powerful magical spirit wielding the full power of nature's fire, Aestus is an incredibly lethal threat.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

B2_Inkart

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