Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight.
Multiattack. The griffon makes two attacks: one with its beak and one with its claws. Or, The Griffon makes a grapple attack, and on successful grapple makes one beak attack, else it makes a second grapple attack.
While grappling a Creature, The griffon makes two beak attacks.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 4) slashing damage.
Gore. The griffon can make one claw attack against a target grappled by it as a bonus action.
Dive-bomb. The griffon dives, flying 20 ft. towards an enemy and making a talon attack against it. If the attack hits, the target makes a DC 14 Dex Save, on success or 19 or higher, nothing happens, 14-18 t, he target in knocked prone, on a failure they are grappled as well. While the target is grappled, the griffon may not use its Talons attack.
Wing Attack. The griffon sweeps its wings around its self. Each creature within 5 ft. of it must succeed on a DC 14 Dexterity saving throw or take 8 (1d6 + 4) bludgeoning damage and be pushed back 10 feet. The griffon can then fly up to half its flying speed.
Deafening Shriek . The Griffon shrieks in fear and anger for it's eggs, all creatures within 30 feet must make a DC 15 Constitution save, on failure, the creature is incapacitated till the end of the griffons next turn.
Description
A griffon is a ferocious avian carnivore with the muscular body of a lion and the head, forelegs, and wings of an eagle.
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